It feels as if the writers weren't confident enough in the story they had about normal people, whereas thinking back to it, the moments where you play before the starts of the mystery, when you just start out your relationship with Delilah, seem to be the best in retrospect. The reveal there (who is spying on you) is thematically relevant (Ned, as Henry and Delilah, tried to run away from its past) but shows how the set-up is just a trick and a gimmick. I think the ending and story with Delilah is actually great, my problem is how it tries to fool you with its thriller part. So why, in a Game, do we need to contextualize that story within a grand, horrifying mystery? Don't make a story about figuring out the mystery of two disappeared teens and a mad-man secretly tracking your every move, just so you can gently slip in the actual focus of your game.įilms can tell real-world stories about real-world people, without pretending it's secretly an action-horror-murder-mystery to keep people interested. It's the same issue I had with Gone Home I think it's kind of immature to treat people who play games like idiots who need to be 'fooled' into thinking there's something exciting or scary around the corner, and that's really how it comes off when you spend most of your narrative clearly alluding to a grander conspiracy only to say "Nah it was just regular people all along!" It's a cheap trick, and I dislike the fact that it's been used twice now - If you want a story about the relationship between Delilah and Henry, make that game. I loved 95% of the game, but I completely agree that ending isn't perfect, and I don't at all buy the "Well it was always a simple story about regular people" explanation. I'll copy and paste my thoughts from Reddit thread talking about it being kind of a disappointment: So how did you guys feel about that ending, huh? Was it a perfect subversion of the mystery narrative, or a disappointing anti-climax that undermined its own plot? Speak out!
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